Horror films predicated on the notion that everything on screen comes from a lost film crew, security footage or cellphone video date back to Ruggero Deodatos 1980 gorefest Cannibal Holocaust, but the modern era for found footage filmmaking began in earnest with The Blair Witch Project.
Returning to Burkittsville, Maryland,17 years after the original, Adam Wingards Blair Witch follows a belated search-and-recovery effort by James (James Allen McCune), the much younger brother of the originals Heather Donahue. James was only 4 years old when video of his sisters fateful expedition into the colonial settlement of Blair was discovered, and his hope is to find more answers or maybe even Heather herself.
Blair Witch doubles the number of participants/potential victims as James brings friends Lisa (Callie Hernandez), Ashley (Corbin Reid) and Peter (Brandon Scott) along for the forest trudge and enlists shifty locals Lane (Wes Robinson) and Talia (Valorie Curry) as guides. It also beefs up the potential video sources by acknowledging the 21st centurys vast technological improvements, including ear-mounted cameras (providing the eye-level, first-person experience), cellphone cameras and a quadcopter drone.
Wingard, whose darkly funny 2013 horror film Youre Next positioned him as one of the leading figures of the horror vanguard, was an inspired choice to revive this story, but the essential structure of the Blair Witch concept preordains both the action and the outcome. The one major alteration involves the passage of time.
The original Blair Witch Project popularized found footage movies shortly before reality television productions started minting money in the U.S., and they share some similarities: They tend to be cheap to produce, and most contain identifiable and recurring tropes. When The Blair Witch Project debuted in the summer of 1999, the scares were powerful partly because the film felt like an amateur video project gone horribly wrong. The Blair Witch Projects $248 million worldwide gross and the nearly parallel success of the Survivor TV game show franchise came because most people had not seen anything quite like them, but the structures they established became rigidly codified in the minds of both creators and audiences. In essence, once you witness either, its impossible to experience anything that follows in the same way again.
For Wingards Blair Witch, the rules of the game are both a burden and a strength. To its credit, the new film offers loyalists a corrective after 2000s Book of Shadows: Blair Witch 2, a critical and commercial failure that dispensed with the found footage concept in favor of meta commentary on the original films success. By going back to found footage, Blair Witch shows respect for the originals structure. But because it casts actors with established careers and thus becomes suffused with the professional acting style that comes with them, the movie simply doesnt project that feeling of reality so intrinsic to The Blair Witch Projects success.
Oddly enough, most of the super-creeps in Blair Witch come from that most overused horror technique, the jump scare. They come so plentifully during the first half, its enough to make viewers demand that the Maryland State Legislature pass a law against sneaking up on people. As the rocks start piling up into cairns and twine-and-branch figurines surround the doomed videography crew, Blair Witch becomes legitimately frightening by tapping into the originals sense of no escape. To Wingards considerable credit, the final sequence does real justice to the 1999 films legacy, so prepare to be shocked and exhausted.
Blair Witch follows the originals plot so closely, its more faithful to its source material than most legitimate Hollywood remakes. As such, Blair Witch is a test case on whether a found footage sequel thats actually a self-styled remake can draw curious onlookers back into the woods.
https://youtu.be/girSv9UH_V8Print headline: Fear sticks, A generation after the original, Blair Witch modernizes tech around a familiar legend.